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RULES

Teams

  • Teams can consist of 4 or 5 members.
  • Age restriction for junior teams; all members must be 13.5 years or under, no exceptions. There may be no more than two Scouts aged 13 – 13.5 in any junior team.
  • Age restriction for senior teams; at least 2 members must be 12.5 years old or older.
  • Any 10 year olds who enter must be linking with Scouts or invested into Scouts, and judgement as to whether they have the appropriate fitness levels and have received enough training to taking part in the hike is left to the discretion of the Scout Leader.
  • No-one aged under 10 years may enter the hike, and participants must be at least linking with the Scout section to take part.
  • Teams must not leave the hike without informing Acorn control.
  •  Teams should arrive 15 minutes before check in time. Late teams will be held back until a suitable start time is available and penalty points incurred.
  • All consent and permissions must be completed electronically by 1st September 2024. A hard copy of the team sheet should be presented in a plastic wallet / poly pocket at check in signed by the leader in attendance.

Check In

  • Teams will need to complete a full kit check at the start point and a leader should be in attendance in case of any issues with equipment.
  • Check in times will be staggered to reduce crowding and parking issues. Please respect the event volunteers who will move your teams to a safe space away from cars, and allow us to manage check in.
  • A leader or designated adult is to remain available during Check In to overcome any problems that may occur.
  • Any team member who arrives and is not suitably dressed, has not got the required kit, or the required paperwork will not be permitted to hike and may forfeit the team from the hike.

Camping

  • The menu and all kit used should be based on lightweight camping and points will be awarded on this basis.
  • For Senior and Explorer teams, food, sleeping bags and cooking equipment is to be carried on both days. Those entering the Explorer competition must also carry their tents.
  • For Junior teams they must carry their packed lunch each day and all other food and cooking equipment must be transported to the campsite by their leadership team. Stoves and food should still remain lightweight and points will be deducted if this is not followed.
  • Teams must not share cooking or camping equipment.
  • Leaders and parents cannot visit the teams before the finish on Sunday.

The Hike

  • Hiking boots, that come above the ankle must be worn, no trainers, shoes or wellies.
  • Uniform is not a requirement; however teams must wear their group or unit scarf.
  •  Hiking Trousers are to be worn, no jeans, shorts or leggings.
  • Each team member must wear a high vis vest or clear high vis strips on their rucksack.
  • Teams will spend 15 minutes at a checkpoint, depending on how long they need to complete the task. Time taken at the checkpoint within this timescale will not have any bearing on points / speed of completing the hike.
  • Teams must take a lunch break at a checkpoint of 30 minutes duration, after 11:30. Teams should inform checkpoint staff on arrive if they plan to stop for lunch. Time taken for lunch within this duration will not have any bearing on points / speed of completing the hike.
  • Teams should avoid roads where possible. Hitch-hiking is not allowed in any circumstances.
  • Any team that misses a checkpoint will be withdrawn from the competition but may be allowed to carry on to complete award work/gain experience.
  • If a team member is considered to be unfit to hike on arrival at a checkpoint, the team will remain at the checkpoint until a member of the First Aid Team can assess them. Their decision is final.
  • Any teams that are withdrawn on Saturday will be transported to the overnight campsite. If the team is passed fit for the following day they can choose to continue and complete the Junior route, but would no longer be part of the competition.
  • Composite teams may be assembled by the organisers to enable entrants to continue with the event for award work but would no longer be part of the competition.
  • Emergency medication to be carried, where necessary, and all teams members should be briefed effectively beforehand on its use. (This is recovery/ preventative medication only and acorn control should be made aware during check in of medical conditions).

Mobile phones and GPS

  • Each team must provide an emergency mobile phone. It must be fully charged and the whole team should know any password and be able to operate the phone.
  • The team will need to bring an envelope to seal their emergency mobile phone in – please do not seal this before you have checked in. Teams will need to show at check in that the phone number is correct, it is switched on and the volume is on loud at the start of the event.
  • Mobile phones should only be used in an emergency. Teams will not lose points for using their phones appropriately. Ultimately the decision about appropriate use will be made by Acorn Control on the day.
  • Any team found to be carrying additional mobile phone or GPS devices, will have the device removed and 100 points will be deducted.

Failure to comply with the rules will lead to automatic disqualification

THE ORGANISERS DECISION IS FINAL